Zombie Infection (5e Spell)

You send out a wave of necrotic energy. Any humanoid corpses within the radius rise as a zombie. All living humanoids within the radius must make a Constitution saving throw. On a failure, if the creature dies within 1 minute of this spell being cast, its corpse rises as a zombie. The zombies are not under your control, though they will not attack you or other creatures of your choice.

Zombie Infection
8th-level Necromancy
Casting time: 1 action
Range: Self (Radius 60 feet)
Components: V, S, M(The tooth of a zombie)
Duration: 1 hour

Any zombies created by this spell gain the following attack as well as Multiattack(One Bite attack and one Slam attack).

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing plus (2d8 + 6) necrotic damage. The target makes Constitution saving throw against your Spell save DC. On a failure, if the creature dies within 1 hour, it rises as a zombie. Zombies created by this attack also gain the Bite attack and Multiattack.

Casting greater restoration, remove curse, or wish on a creature can remove the effect of becoming a zombie when the creature dies.


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