Zombie Infection (5e Spell)
You send out a wave of necrotic energy. Any humanoid corpses within the radius rise as a zombie. All living humanoids within the radius must make a Constitution saving throw. On a failure, if the creature dies within 1 minute of this spell being cast, its corpse rises as a zombie. The zombies are not under your control, though they will not attack you or other creatures of your choice.
8th-level Necromancy | |
Casting time: | 1 action |
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Range: | Self (Radius 60 feet) |
Components: | V, S, M(The tooth of a zombie) |
Duration: | 1 hour |
Any zombies created by this spell gain the following attack as well as Multiattack(One Bite attack and one Slam attack).
- Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing plus (2d8 + 6) necrotic damage. The target makes Constitution saving throw against your Spell save DC. On a failure, if the creature dies within 1 hour, it rises as a zombie. Zombies created by this attack also gain the Bite attack and Multiattack.
Casting greater restoration, remove curse, or wish on a creature can remove the effect of becoming a zombie when the creature dies.
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