Decaying Ground (5e Spell)
You launch a blast of necrotic energy at a point within range you can see, causing the ground there to become decayed and infused with necrotic energy. All the ground within a 20-foot radius of the point becomes difficult terrain for the duration of the spell. When a creature moves into or within the area it takes 1d4 necrotic damage and 1d4 poison damage for every 5 feet it travels. Any creature that can’t see the area at the time of the casting must make a Perception check against your spell save DC to recognize it as hazardous.
3rd-level Necromancy | |
Casting time: | 1 action |
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Range: | 150 |
Components: | V, S |
Duration: | Concentration, up to 10 minutes |
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