Decaying Ground (5e Spell)

You launch a blast of necrotic energy at a point within range you can see, causing the ground there to become decayed and infused with necrotic energy. All the ground within a 20-foot radius of the point becomes difficult terrain for the duration of the spell. When a creature moves into or within the area it takes 1d4 necrotic damage and 1d4 poison damage for every 5 feet it travels. Any creature that can’t see the area at the time of the casting must make a Perception check against your spell save DC to recognize it as hazardous.

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Decaying Ground
3rd-level Necromancy
Casting time: 1 action
Range: 150
Components: V, S
Duration: Concentration, up to 10 minutes

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