Lucky Charm (5e Spell)

Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws. This spell immediately ends if you cast it again before its duration ends. A creature an only benefit from one instance of this spell at a time.

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Lucky Charm
6th-level Enchantment
Casting time: 1 action
Range: 60 feet
Components: V
Duration: 1 hour

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