Lucky Charm (5e Spell)
Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws. This spell immediately ends if you cast it again before its duration ends. A creature an only benefit from one instance of this spell at a time.
6th-level Enchantment | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V |
Duration: | 1 hour |
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