Dissonance Field (5e Spell)

You twist time and space in a 10-foot radius circle, causing all movement in the area to be halved. Each creature in the circle makes a Charisma saving throw. On a fail, creatures concentrating on spells are immediately interrupted. Creatures that fail the saving throw cannot cast spells for another round after dissonance field disappears.

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Dissonance Field
1st-level Transmutation
Casting time: 1 Action
Range: 60 feet
Components: V, S
Duration: 1 Round

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