Repair (5e Spell)
You touch a damaged object or construct and attempt to restore it to a functional state. Up to 5 feet of the object or construct is affected at a time, and it regains hit points equal to 1d10 + your spellcasting modifier. This spell can repair magical objects, but cannot restore magic to an object.
1st-level transmutation (ritual) | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S, M (some adhesive or tools, a minimum of 1 sp's worth of pertinent materials if no metal or rarities are required, or at least 1 gp's worth otherwise (consumed)) |
Duration: | Instantaneous |
Depending on the composition of the object or construct you are repairing, the DM may decide to increase the cost of the materials consumed for the spell to function.
At Higher Levels. The hit points recovered increases by 1d10 for each slot level above first, and each second slot level above first increases the affected area of the object by 5 additional feet.
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