Chronobleed (5e Spell)
Everything, including your own blood, can be transformed into energy. In times of great need this can be used to gain some valuable seconds.
Transmutation cantrip | |
Casting time: | 1 bonus action |
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Range: | Self |
Components: | S, M (a clock, worn anywhere on the body) |
Duration: | Concentration, up to 1 round |
Chronobleed immediately starts converting life force and blood into liquid time, fueling an excruciating time stop. You loose 1d10 hit points and, until the end of the spell, you can take one additional action, from the following: Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. This hit point loss can't be reduced by any means.
You can take more actions as you gain levels, making one additional action, for a total of 2 while losing 2d10 hit points at 5th level, 3 while losing 3d10 hit points at 11th level and 4 while losing 4d10 hit points at 17th level. You can't use the same action more than once each time you cast this spell.
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