Remove Breath (5e Spell)

You pull the wind right out of the lungs of a creature within range, causing them to choke. It must make a Constitution saving throw. On a failure, it fails to hold its breath and begins to suffocate, taking 2d6 necrotic damage.

Unless interrupted by some means of intervention, such as by casting the remove breath spell again or choking the creature, the target will be able to breathe again at the start of its next turn.
This spell has no effect on creatures that do not need to breathe, such as most undead or constructs; It also has no effect on creatures that do not breathe air, such as fish.

Remove Breath
2nd-level Necromancy
Casting time: 1 action
Range: 30 feet
Components: S
Duration: 1 round

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