Overload (5e Spell)

An explosive field of electrical energy erupts from your body, spreading out 25 feet in all directions. Targets caught in the field must make a Constitution saving throw, taking 3d8 Lightning damage on a failed save, or half as much on a successful one. Additionally, creatures who fail the saving throw are stunned until the end of their next turn.

Overload
2nd-level Evocation
Casting time: 1 action
Range: Self (25ft radius)
Components: V, S
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the electrical damage increases by an additional 1d8 for every level past 2nd.


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