Glass Storm (5e Spell)

You lob an orb of glass imbued with magic at a point within range, which shatters into a 15-foot-radius storm of tiny glass shards that lasts for the duration. The affected area becomes difficult terrain.

Glass Storm
2nd-level Transmutation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a small orb of glass, which is consumed by the spell)
Duration: Concentration, up to 1 minute

Creatures that enter the affected area or begin their turn within it must make a Dexterity saving throw. A target takes 3d4 piercing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d4 for each slot level above 2nd.



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