Kamikaze (5e Spell)

A sudden and very strong god-like wind appears that is 250 feet wide and moves quickly, destroying or uplifting practically everything in its path; however you can choose any amount of creatures to be spared. Any creatures subject to the spell must make a dexterity saving throw. On a failure, the creature takes 8d6 Radiant damage and 8d6 wind damage and is blown 100 feet opposite to the direction of the wind, creatures that are gargantuan or larger are not blown away, on a success, the creature only takes half damage and is blown only half as far. If a ship is affected by the spell it is moved a number of feet equal to 2,000 divided by the ships weight in tons and it must roll a 1d8, on a roll of 8, the ship capsizes, Airships are exempt from the roll.

Kamikaze
9th-level Conjuration
Casting time: 3 rounds
Range: 1000 ft
Components: V, S
Duration: Instantaneous

You can also choose to cast this with the help of multiple spellcasters, for each spellcaster aiding you in casting the spell, the damage increases by 4d6 Radiant damage and 4d6 wind damage, the range increases by 500 feet and the wind's width increases by 150 feet, the amount of feet blown is increased by 50 feet, the distance the ships are blown away by increases by 1000 feet. The spellcaster(s) do not need to have this spell prepared or even have access to this spell, all they need is an available 9th level slot which is consumed by the spell.


0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.