Awaken Ooze (5e Spell)
You grant sentience to an ooze. After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller ooze. The target must have an Intelligence of 3 or less. The target gains an Intelligence of 10, and loses its immunity to the charmed and frightened conditions. The target also gains the ability to speak one language you know.
8th-level transmutation | |
Casting time: | 8 hours |
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Range: | Touch |
Components: | V, S, M (a black sapphire worth at least 5,000 gp) |
Duration: | Instantaneous |
The awakened ooze is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
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