Contained Horrors (5e Spell)

You create a 5-foot-radius mass of screeching ghosts on an unoccupied point you can see within range. As a bonus action on your turn, you may move the mass 40 feet in one direction to another unoccupied point you can see within your range. Any creatures the mass moves through must make an Intelligence saving throw. A target takes 12d8 psychic damage on a failed save and is frightened of you for the duration of the spell, or they take half as much damage on a successful save and are not frightened of you.


Contained Horrors
9th-level Necromancy
Casting time: 1 action
Range: 120 feet
Components: V, S, M (a pinch of ectoplasm)
Duration: 1 minute

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