Paradox Rift (5e Spell)

Make a melee spell attack against a creature you can reach. 5e Summary::On a hit, a creature takes 1d10 necrotic damage as a paradox forms around them making them be briefly nonexistent. The damage must be cured magically. If it isn't cured with magic, it won't heal.

Paradox Rift
Transmutation cantrip
Casting time: 1 action
Range: Touch
Components: V, S, M (a pinch of matter)
Duration: Instantaneous

At Higher Levels. This spell's damage increases by 1d10 when you reach the 5th level (2d10), 11th level (3d10), and 17th level (4d10).



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