Arcane Grenade (5e Spell)

You hurl a small ball of magic near your foes, which detonates into a sphere of fiery concussive force that can be heard up to 100 feet away. Choose a point you can see within range. Each creature within the 5 feet of that point must succeed on a Dexterity saving throw or take 1d4 thunder damage plus 1 fire damage.

Arcane Grenade
Evocation cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a small piece of dried pineapple)
Duration: Instantaneous

The spell’s thunder and fire damages increase by 1d4 and 1, respectively, when you reach 5th level (2d4 and 2), 11th level (3d4 and 3), and 17th level (4d4 and 4).

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