Tri-Disaster (5e Spell)

You invoke three spheres of varying energy types to manifest above a designated area with a chant. A single command brings them down to bear on the targeted area and every creature within 35 feet must make a Dexterity save or take 3d8 of three damage types of your choice. A successful saving throw halves damage taken. The designated damage types must be one your character has affinity with; I.E. from spells you already know, your race, your class, et-cetera.

Tri-Disaster
4th-level Evocation
Casting time: 1 action
Range: 120ft. (35ft radius)
Components: V, S
Duration: Instantaneous


At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage of each designated type increases by 1d8 per level above 4th.


Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.