Tri-Disaster (5e Spell)
You invoke three spheres of varying energy types to manifest above a designated area with a chant. A single command brings them down to bear on the targeted area and every creature within 35 feet must make a Dexterity save or take 3d8 of three damage types of your choice. A successful saving throw halves damage taken. The designated damage types must be one your character has affinity with; I.E. from spells you already know, your race, your class, et-cetera.
4th-level Evocation | |
Casting time: | 1 action |
---|---|
Range: | 120ft. (35ft radius) |
Components: | V, S |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage of each designated type increases by 1d8 per level above 4th.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Warlock
Back to Main Page → 5e Homebrew → Spells → Wizard