Steal (5e Spell)

You attempt to rob a creature you can see within range of one of its possessions. The target must make a Wisdom saving throw. On a failed save, you steal one nonmagical item that the creature is wearing or carrying that isn't armor. This could be a weapon in their hand, a pouch of coins, or even bits of clothing. The stolen item then appears in your hand.


Steal
2nd-level conjuration
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

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