Steal (5e Spell)
You attempt to rob a creature you can see within range of one of its possessions. The target must make a Wisdom saving throw. On a failed save, you steal one nonmagical item that the creature is wearing or carrying that isn't armor. This could be a weapon in their hand, a pouch of coins, or even bits of clothing. The stolen item then appears in your hand.
2nd-level conjuration | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, S |
Duration: | Instantaneous |
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