Ballistakinesis (5e Spell)

You gain the ability to manipulate the trajectory and force of physical projectiles by thought. For the duration of the spell, ranged weapon attacks are made against you at disadvantage, and you make the first ranged weapon attack roll on each of your turns with advantage.

Ballistakinesis
5th-level transmutation
Casting time: 1 minute
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

When you take damage from a ranged weapon attack, you can use your reaction to reduce the damage of the attack to 0 and re-direct the projectile, making a ranged spell attack against a creature or object within 120 feet of you as part of that reaction. On a hit, you deal damage to the target as if it was the original target of the attack you re-directed, plus an extra 5d8 force damage. When you do so, the spell ends.


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