Golden Wind (5e Spell)
As you touch an object, you feel life spring forth as a golden force rushes like the wind through your arm, turning the object into a living entity. You touch an object and think of a beast or non-sentient plant of size class equal to or less than your own. The object then becomes that creature or plant for the next 30 minutes or until you dismiss the ability. If it is a beast then it acts of its own accord but will feel inclined to return to either you or the person the object belonged to. To determine who the beast follows either have your DM decide or flip a coin.
4th-level Transmutation | |
Casting time: | 1 action |
---|---|
Range: | Touch |
Components: | V, S |
Duration: | Up to 30 minutes |
If someone attempts to harm the creature or plant, the damage they inflict is rebounded and they must make Wisdom saving throw or take damage equal to what they attempted to inflict. As an example, if you turn an object into a frog and someone attempts to hit the frog with a non-magical dagger. The frog takes no damage and the attacker, should they fail the saving throw, takes the dagger's damage die + their dexterity modifier.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may choose who the creature follows, make the plant one size class larger than you, or add additional rebound damage. By increasing the rebound damage, you may add 1d6 for every spell slot above 4th.
Back to Main Page → 5e Homebrew → Spells → Bard
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard