Soulfire Strike (5e Spell)
Empower your magic by investing a tiny fraction of your soul to create a crackling bolt of energy that attacks an opponents soul directly.
2nd-level Necromancy | |
Casting time: | 1 action |
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Range: | 90 feet |
Components: | V,S |
Duration: | 1 hour |
Take 1d4 psychic damage. Then make a ranged spell attack against your target. On a hit the target takes damage equal to 3d8 of the type correlated to their alignment. Damage done by good aligned characters is radiant damage, damage done by evil characters is necrotic, neutral characters choose between the two upon gaining this spell. This spell does not damage objects, constructs, plants, or any target that does not have a soul (e.g. a zombie). If the target takes damage they must make a Constitution saving throw against your spell save DC or take 1 point of exhaustion for the duration (this effect cannot stack at 2nd level).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher increase damage by 1d8 per level above 2nd. When cast at level 4th or above increase self-damage by an additional 1d4 of damage per level above 3rd, the exhaustion can now stack up an additional point per level above 3rd up to a maximum of 6 levels of exhaustion.
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