Spike Storm (5e Spell)

You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way. Each creature in a 30-foot cone must make a Dexterity saving throw. A creature takes 5d12 piercing damage on a failed save, or half as much damage on a successful one.

Spike Storm
5th-level conjuration
Casting time: 1 action
Range: Self (30-foot cone)
Components: V, S, M (a platinum needle worth at least 5 gp)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d12 for each slot level above 5th.


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