Magi Mine (5e Spell)

You infuse a 5-foot square with volatile magical energy, causing it to explode if touched. That square glows with fluctuating orange light. If any creature of Small or larger size moves over it, they take 1d6 force damage and the mine spell ends. You can have a number of these active equal to your spellcasting ability modifier (minimum 1).

Magi Mine
Transmutation cantrip
Casting time: 1 action
Range: 30 feet
Components: S
Duration: Up to 1 minute

If two magi mines are cast such that they overlap, both detonate, dealing 2d6 force damage to all creatures occupying that space.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).


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