Supremacy (5e Spell)

You enchant a willing creature within range with overwhelming power. For the duration, the target gains a +8 bonus to its attack rolls, damage rolls, AC, spell attack rolls, spell save DC, and to all ability checks and saving throws.

This page is of questionable balance. Reason: better than foresight in all aspects, while under the same niche. Either the bonus or the duration should be decreased.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Supremacy
9th-level Enchantment
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: 8 hours

Additionally, for the duration of the spell, whenever the creature makes an attack roll, spell attack roll, ability check, or saving throw on its turn at disadvantage, it can make that roll without disadvantage instead. Once it uses this feature of the spell, it can't use it again until the start of its next turn.

This spell immediately ends if you cast it again before its duration ends. A creature can only be affected by one instance of this spell at a time.

0.00
(0 votes)

Back to Main Page 5e Homebrew Spells Bard
Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.