Chilling Wind (5e Spell)

You freeze the air around you and then send it at a creature or object within range. The target must succeed on a Constitution saving throw. On a failed save, the target takes 1d8 cold damage and its speed is reduced by 10 feet until the start of your next turn.

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Chilling Wind
Evocation cantrip
Casting time: 1 action
Range: 30 feet
Components: S
Duration: Instantaneous

At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

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