Disarm (5e Spell)

You disarm an enemy creature of a weapon or other object it's holding. Choose a weapon or other object in range that weighs up to 15 pounds and is being held by a creature. The creature holding the object must make a Strength saving throw. On a failed save, the object flies out of its grasp towards you. If it is small enough for you to hold in one hand and you have at least one hand free, you can catch it; otherwise, it lands at your feet. The creature has advantage on this save if it is holding the object in both hands.

Disarm
2nd-level transmutation
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a bit of foam or butter)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional object for each slot level above 2nd. The objects must be within 30 feet of each other when you target them.


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