Daze Monster (5e Spell)

5e Summary::You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them. Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the end of its next turn. A target that has more than 60 remaining hit points automatically succeeds on the saving throw. This spell has no effect on undead.

Daze Monster
2nd-level Enchantment
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a pinch of wool or similar substance)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the hit point limit by 10 for each slot level above 2nd.


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