Daze Monster (5e Spell)
5e Summary::You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them. Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be incapacitated until the end of its next turn. A target that has more than 60 remaining hit points automatically succeeds on the saving throw. This spell has no effect on undead.
2nd-level Enchantment | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V, S, M (a pinch of wool or similar substance) |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, increase the hit point limit by 10 for each slot level above 2nd.
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