Aether: Ascent (5e Spell)

This spell has three different cast forms but all function in a similar manner. When targeting a grounded target, you cast this spell as a melee spell attack that uppercuts your target 15ft into the air, dealing weapon damage +2d6 magical slashing damage. When you land, all targets within 5 ft must make a dexterity saving throw or take half the damage your initial target took. This damage is not additive with the damage done to your initial target.

Aether: Ascent
1st-level Evocation
Casting time: 1 action/1 reaction
Range: touch/15ft/30ft
Components: M (Greatsword)
Duration: Instantaneous

When this spell is cast as a ranged attack, make a ranged spell attack roll against a target that is airborne directly above you within 15ft. That target takes 2d6 magical slashing damage and is dragged down to the ground with you, causing a similar area effect as when used against a grounded target.

This spell can be cast as a reaction when the caster begins to fall from a great height. The spell is then cast with no target in mind, doubling its effective range and embedding the sword at a grabable ledge; allowing the safe recovery of the caster. However, if this spell is cast with no applicable ledge, you plummet downwards... Rapidly, doubling any fall damage you would've taken.

Note: This spell is made in reference to Ike's Up-B from Super Smash Brothers and is meant to be used as both an attack and a utility spell to avoid falling to one's death; this spell also feels a lot better yelling AETHER while casting it. (We like Ike)

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the magical slashing damage increases by 1d6 and the range increases by 5ft for each level above 1st.


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