Infernal Rain (5e Spell)

Pieces of rock are tossed in the air and living fire and brimstone take their place

Infernal Rain
9th-level Conjuration
Casting time: 1 action
Range: 60ft
Components: V,S,M (a piece of brimstone worth 100 gold for each creature summoned, which the spell consumes)
Duration: 1 hour

As an action, you throw the piece(s) of brimstone into the air and they catch fire and begin to grow in size. The piece(s) of brimstone that you threw into the air become Infernals https://www.dandwiki.com/wiki/Infernal_(5e_Creature) and appear in an unoccupied space within 10 feet of each other. The Infernals are under your control and will follow only you. After the duration or upon their death, their bodies explode causing creatures within a 20ft radius of the Infernal(s) to make a DC 16 Dexterity saving throw taking 8d6 fire damage on a failed save or half as much on a successful save. If the fire damage caused by the Infernals kills a creature, that creature becomes ash. You can summon as many as 5 Infernals with this spell.


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