Blazer (5e Spell)

You target one opponent in melee range or one target up to 15 feet away in the air. You cover your sword in fire and drag your grounded target 15 feet forward through the air, dealing weapon damage + 2d4 fire. If you target an airborne opponent, you only deal the 2d4 fire damage. If you miss your target, you still travel the 15 feet and land in an unoccupied space and take the 2d4 fire damage as recoil damage.

Blazer
Evocation cantrip
Casting time: 1 action
Range: Touch
Components: M (A Sword)
Duration: Instantaneous

Note: This spell is meant to be a reference to Roy's Up-B from Super Smash Brothers and the recoil damage is to compensate for a spell that deals decent damage and allows attacking airborne opponents/moving grounded ones.

At Higher Levels. When you cast this at higher levels you deal weapon damage + 3d4 fire at 5th level, weapon damage + 4d4 fire at 11th level and weapon damage + 5d4 at 17th level. This increased fire damage is also the recoil damage you take if you miss.


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