Palpitate (5e Spell)

You pull at the life force inside of a creature setting their heart out of rhythm. The target creature makes a constitution saving throw and if they fail take 3d4 necrotic damage and have their movement halved until the end of your next turn. If they pass they only take half damage and their movement is unaffected. Undead, constructs, elementals and creatures that do not posses a beating heart are immune to this spell.

Palpitate
1st-level Necromancy
Casting time: 1 Action
Range: 30ft
Components: V,S
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the spell does 1d4 more damage and if the spell slot used exceeds 4th level the creature is stunned instead of losing movement speed.


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