Major Stasis (5e Spell)

You touch an object, creature, or collective of objects weighing less than 350 lbs. in total, and the target is stopped in time, unable to be moved by internal or external forces. The target stays in stasis until the duration is up, concentration is broken, or the target is influenced by an outside force. Velocity from before the target was put in stasis is applied while in stasis, and multiple targets can be in stasis at once.

Major Stasis
2nd-level Transmutation
Casting time: 1 action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 minute

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, keep the target within stasis for 1 more minute per spell slot over 2nd.

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