Shenanigan (5e Spell)

You launch an unpredictable and everchanging bolt of energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, roll a d10 to determine the damage type it deals:

d10 Damage Type d10 Damage Type
1Acid6Necrotic
2Cold7Poison
3Fire8Psychic
4Force9Radiant
5Lightning10Thunder

Then roll 1d10 for damage.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).


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Shenanigan
Evocation cantrip
Casting time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
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