Inferno, Mace (5e Spell)

Your mace begins to smolder and smoke, make a melee spell attack against a target in range dealing an extra 1d6 fire damage on a hit and the target becomes covered in smoke until the start of your next turn, A creature covered in this smoke can only see for 10 feet and must make a constitution save when they try to attack, if they fail they have disadvantage on the attack.

Inferno (Mace)
Transmutation cantrip
Casting time: 1 action
Range: 5 feet
Components: S, M (Mace)
Duration: Instantaneous

At 5th level, the melee attack deals an extra 1d6 fire damage to the target, at 11th level (3d6) and 17th level (4d6).


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