Tremorsense (5e Spell)

You feel the earth with your body to detect movement through its medium. Until the beginning of your next turn, you have tremorsense to a range of 60 feet in all directions from the point the spell was cast.
You can sense which direction objects or creatures are moving, and what general size category objects or creatures may be. You cannot tell the difference between creatures and objects using this sense, nor can you tell what kind of creature or object it is.
Every foot of fluid or loose material, such as water or sand, counts as two feet for the purposes of considering maximum distance with this tremorsense.

0.00
(0 votes)

Tremorsense
Divination cantrip
Casting time: 1 bonus action
Range: Self
Components: S
Duration: 1 round

Back to Main Page 5e Homebrew Spells Artificer
Back to Main Page 5e Homebrew Spells Cleric
Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Sorcerer

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.