Ward (5e Spell)
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC and saving throws, and you take no damage from the magic missile spell.
2nd-level Abjuration | |
Casting time: | 1 reaction |
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Range: | Self |
Components: | V, S |
Duration: | 1 round |
Until the start of your next turn, if you succeed on a saving throw that halves the incoming damage of an effect or attack, you take no damage.
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