Ward (5e Spell)

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC and saving throws, and you take no damage from the magic missile spell.

Ward
2nd-level Abjuration
Casting time: 1 reaction
Range: Self
Components: V, S
Duration: 1 round

Until the start of your next turn, if you succeed on a saving throw that halves the incoming damage of an effect or attack, you take no damage.



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