Chain of Corruption (5e Spell)

Make a spell attack at target. If you hit, the spell flings out a tendril of corruption that infects the enemy, dealing 6d8 necrotic damage. The enemy must make a dexterity saving throw or be restrained. The enemy can make another dexterity saving throw to escape the tendril each round until free or 3 rounds, whichever is shortest.

Chain of Corruption
6th-level Conjuration
Casting time: 1 action
Range: 100ft
Components: V, M (1 foot length of chain)
Duration: 3 rounds

The corruption then attempts to spread towards nearby enemies that stay near the infected creature. Enemy creatures within 15ft of the infected creature need to make a DEX saving throw, or are affected on the next round, applying the same effects. This continues to spread until there are no further targets in range. Each creature can only be infected once per cast.



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