Time Walk (5e Spell)

you infuse a time piece with magic at which point the time piece breaks as does time, allowing the caster and one creature of there choosing to go back in time, a creature sent in to the past can not interact with the past, they may however move freely in the past or return to the present and vice versa until the spell ends, when the spell ends or a creature in the past returns to the present they will appear where they are in the past in the present.

Time Walk
7th-level Abjuration (ritual)
Casting time: 1 hour
Range: Self
Components: V,S, M (A time piece worth 10gp which the spell consumes)
Duration: concentration or 8 hours

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you may pick an additional two creatures per spell slot above 7th level.








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