Winds Of Chaos, Quarterstaff (5e Spell)

You slam your staff down creating a large amount of wind energy, each target within range must make a dexterity save or take 1d6 wind damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).


Winds Of Chaos, Quarterstaff
Enchantment cantrip
Casting time: 1 action
Range: Self (15 foot radius)
Components: S, M (Quarterstaff)
Duration: Instantaneous

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