Winds Of Chaos, Quarterstaff (5e Spell)
You slam your staff down creating a large amount of wind energy, each target within range must make a dexterity save or take 1d6 wind damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6) and 17th level (4d6).
Enchantment cantrip | |
Casting time: | 1 action |
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Range: | Self (15 foot radius) |
Components: | S, M (Quarterstaff) |
Duration: | Instantaneous |
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