Something (5e Spell)

Gives you something. A random object forms in your hand. This could be a single boot, a lich's soul, or a magic item. Your DM can decide what you receive, or you can roll on the following table. All objects are from somewhere, and in many cases will be missed by their owner (who may come looking). Some items are cursed: use the rules for cursed items in the DMG.

d100 16
1a bookmark
2a button
3a nail file
4a dental mirror
5a toy duck
6a pair of sunglasses
7a bouquet of fake flowers
8a clothes hanger
9a bottle of perfume
10a plate
11a metal spring
12a banana
13a shawl
14a mouse
15a shoelace
16a large hot meal
17a fork
18a pair of manacles
19a bar of soap
20a mug of coffee
21a stage dagger
22a horseshoe
23a gnome corpse
24a silver circlet
25a small bronze statue of a dwarf
26a pair of leather gloves
27a small bag filled with pain numbing herbs
28a jar filled with water
29a vial of fake poison
30a backpack filled with 50ft of hemp robe
31a decomposed corpse of a small mammal
3210 lb. or 10 rations of jerky
33a well carved personal chest that is 8 inches by 4 inches
34a 100lb barrel of oats
35a dart
36a crossbow bolt
372 two-person tents
38an arcane focus
39a fancy red wizard robe
40a bag with 10 pieces of platinum inside
41the key to a duke's cellar
42a celestial globe
43the death mask of an ancient queen
44the deed to a tavern
45a chief priest's holy symbol
46the mandate of a god
47the scandalous diary of a noble's concubine
48the axe that executed a martyr
49an extinct insect-bird encased in amber
50a key that opens the last lock you couldn't open
51a book that contents change languages whenever opened
52a piece of paper with an IOU to a random noble
53a belt that sheds a bright light 5ft around it and dim light another 5ft
54a blue dragon's scale
55a unicorn horn
56a crystal ball that only has a faint magical properties
57a pillow that makes whoever willingly lays on it fall immediately fall unconscious
58a gray ooze that follows the caster but does not understand it
59a bottle that can hold 10 gallons of liquid, the liquid fills it up at a reduced rate, if it has 5 gallons in it the bottle is only half full
60a suit of charged armor
61a charged weapon
62a charged wand
63a boots of levitation
64a potion of healing
65a ring of mind shielding
66a lantern of revealing
67a potion of clairvoyance
68a pair of gloves of swimming and climbing
69A wand that cast moonbeam 4 times and recharges 1d4 charges at dawn. The spell can only be cast by saying its key word moon in Celestial.
70What appears to be and shows the same magical signs as a staff of the magi unless identify is used, upon use of this staff of the magi you take 6d8 psychic damage and 4d8 force damage.
71a ornate flute that when played makes ear shrieking sounds instead of regular sounds
72a ornate silver longsword with a large hidden crack in the metal of the blade
73a piece of parchment with the word "Something" written on it
74a small glass figurine of the caster, whoever holds the figurine can whisper it anything and the corresponding person will say the same thing
75a lock with a key that fits, but when the lock is locked it can not come unlocked, also the lock has an AC of 14 and 20 hit points
7610 cursed copper coins. Each time you cast a spell of 5th level or higher, you gain 10 more cursed copper coins. If you spend copper coins, give them away or dispose of them, they return to your possession in 1 minute. Items or services fully or partially purchased with cursed coins will break, be lost, be inadequate or otherwise be malformed.
77A large red ruby with an inner pulsing fire. The ruby explodes when it is touched by 2 different creatures dealing 8d6 fire damage with a DC 15 Dexterity check to take half damage to everyone within 10ft of the ruby.
78nothing appears to happen, but all creatures within 1 mile of you are aware of your presence
79a irate stone golem
80a pair of skull earrings which require attunement which give resistance to neurotic damage
81A straw doll that is a crude likeness of a random creature with 30 feet. The doll has AC 10 and 5 hit points. Damage dealt to the doll is also dealt to the creature it is a likeness of, but magical healing received by the doll is received by that creature as well. The doll ceases to function in this way when it is reduced to 0 hit points.
82a gnarled spruce branch that can be used to druidcraft
83a blank gray mask that makes the user temporarily blinded when the user puts it on, but gives them blindsight for 60ft
84a blanket that makes the user immune to the effects of cold weather
85a cape that makes the user have advantage against being frightened, but gives them disadvantage against being charmed
86a pair of boots that prevents the wearer from being moved(shove, wind, ect.) from any effect
87a folding boat
88a regular looking jar on the outside with a black bottom that makes items that fall past the blackness to disappear into the void
89a periapt of health
90a 200gp worth onyx
91a mirror that shows a creature its deepest desires
92a miniature 1ft by 1ft flying carpet that holds up to 20lb and has a fly speed of 30ft
93a robe that can change into any mundane outfit
94two mirrors which instead of seeing your reflection, you can see through the other mirror, they both must be on the same plane of existence to work
95a potion of diminution
96a bag of holding
97a hill giant belt of giant strength
98a ring of evasion
99a wand of paralysis
100you forget how to cast this spell until you next gain a level or 1 year has passed.

Something
3rd-level Conjuration
Casting time: 1 action
Range: Personal
Components: V, S, M (silver-laced clay worth 50 gp, which the spell consumes)
Duration: Instantaneous

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