False Death (5e Spell)

One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0. This spell cannot affect a creature that has less than 1 hit point. The target appears as a corpse but is stable. The affected creature can hear everything within 30 feet of it, can feel vibrations within 5 feet of it, but cannot see. At the end of the affected target's turn, it can make a Constitution saving throw to awaken itself. You can end the spell early at any time (no action required), which will also awaken the affected creature. Once awoken, the creature regains 1 hit point.


False Death
3rd-level necromancy
Casting time: 1 action
Range: 30 feet
Components: V, S, M (a vial of poison or a symbol of a Death Deity)
Duration: 1 hour

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