Harmfield (5e Spell)

You are surrounded by rings of glowing yellow light that oscillate in a cylindrical pattern around you, shedding bright light in a 10-foot radius and dim light for another 10 feet. You can end the spell early by using a bonus action to dismiss it.

Harmfield
4th-level Necromancy
Casting time: 1 action
Range: Self (5-foot radius)
Components: V, S
Duration: 10 minutes

Any creature that enters the spell's area of effect or starts their turn there takes 2d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 5th or 6th level, the damage increases to 3d10. When you cast this spell using a spell slot of 7th or 8th level, the damage increases to 4d10. When you cast this spell using a spell slot of 9th level, the damage increases to 5d10.


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