Eviscerate (5e Spell)

You attack the heart(s) of a creature that you can see within range. If the creature has a functioning cardiovascular system, it must make a Constitution saving throw. On a failed save, it has disadvantage on all ability checks and saving throws (except for saving throws against this spell), its speed is halved, and it takes 5d10 necrotic damage. On a successful save, it takes 5d10 necrotic damage and the spell ends.

Eviscerate
8th-level Necromancy
Casting time: 1 action
Range: 60 feet
Components: S
Duration: Concentration, up to 1 minute

A creature taking necrotic damage from this spell must make a new saving throw on each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, its heart(s) are bloodily out from its body, killing it instantly. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.

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