Internal Flame (5e Spell)

Target one creature within range. Flames spring to life in their stomach, causing extreme pain and discomfort. The target takes 2d6 fire damage at the end of their next turn. You may use a bonus action on each of your turns for the duration to rekindle the flames, renewing the effect. The target has disadvantage on concentration checks until the spell ends. When the target takes damage from this spell, it must make a save against your save DC. On a success, it takes half damage. On a failure, it takes the full damage and falls prone. This effect ends without being triggered if another creature uses their action to give the target the heimlich and quench the flames, requiring a strength check against your spell save DC minus 5, or if the creature receives healing from any source before the end of its turn. This spell may also be used to summon a flame inside an inanimate object, such as a lantern or tankard of ale, in which case you may target a number of containers equal to the level of the spell slot expended to cast this spell.

Internal Flame
2nd-level Conjuration
Casting time: 1 action
Range: 60 feet
Components: s,m (glob of wax, piece of tinder)
Duration: 1 minute, concentration

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 per spell slot above second level.

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