Crushing Wave (5e Spell)

A wave of water rushes out from you. Each creature in a 30-foot cone must make a Dexterity saving throw or take 4d8 water damage and be knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. Any unprotected flames in the area of this spell are smothered and quenched.

Crushing Wave
3rd-level Evocation
Casting time: 1 action
Range: Self (30-foot cone)
Components: V, S
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 4th.


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