Crushing Wave (5e Spell)
A wave of water rushes out from you. Each creature in a 30-foot cone must make a Dexterity saving throw or take 4d8 water damage and be knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. Any unprotected flames in the area of this spell are smothered and quenched.
3rd-level Evocation | |
Casting time: | 1 action |
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Range: | Self (30-foot cone) |
Components: | V, S |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 4th.
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