Un-Blight (5e Spell)
Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it OR causing elemental or entropic creatures to be damaged. If the target is living, and not a plant, roll a Constitution saving throw, if successful the target regains a number of hit points equal to 4d8 + your spellcasting ability modifier. If the target is an Elemental, a Construct, or Undead, the target must make a Constitution saving throw or be damaged for 8d8 Radiant damage. On a failed save, the damage or healing is halved.
4th-level Transmutation | |
Casting time: | 1 action |
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Range: | 30 feet |
Components: | V,S,M (Hand full of sand) |
Duration: | Instantaneous |
If you target a mundane plant, or plant creature or a magical plant, it does not make a saving throw, and the spell deals maximum healing to it and cures any poison or disease the plant may have.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage or healing increases by 1d8 for each slot level above 4th.
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