Bone Pile (5e Spell)

You choose one pile of bones within sight, and reanimate them into a new skeletal form no more than 6 feet in size. (for instance, like a serpent, or a hand.) The creature/ object has 3d10+level hit points, and a movement of 30 feet. The creature deals 5d8 bludgeoning and 1d4 piercing damage on hit. The spell ends if the creature/ object's hit points drop to 0 or the spell ends.

Bone Pile
4th-level Necromancy
Casting time: 1 action
Range: 120 feet
Components: Concentration
Duration: Up to three minute

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may target one more aditonal pile of bones to take on a larger form or multiple forms. Increased size by 1 foot and bludgeoning damage is increased by 1d8 for every slot above the 4th level.


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