Bone Pile (5e Spell)
You choose one pile of bones within sight, and reanimate them into a new skeletal form no more than 6 feet in size. (for instance, like a serpent, or a hand.) The creature/ object has 3d10+level hit points, and a movement of 30 feet. The creature deals 5d8 bludgeoning and 1d4 piercing damage on hit. The spell ends if the creature/ object's hit points drop to 0 or the spell ends.
4th-level Necromancy | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | Concentration |
Duration: | Up to three minute |
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you may target one more aditonal pile of bones to take on a larger form or multiple forms. Increased size by 1 foot and bludgeoning damage is increased by 1d8 for every slot above the 4th level.
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