Gravity Hammer (5e Spell)
Select a 10-foot cube in range. All creatures and objects in that cube are abruptly weighed down with crushing levels of gravity. All affected creatures must make a Strength saving throw.
- A flying or swimming creature falls 90 feet directly downward on a failed save, or 30 feet on a success. If the creature impacts the floor, it takes 1d6 bludgeoning damage for every 10 feet fallen, and falls prone if it failed the saving throw.
- A grounded creature suffers 6d6 bludgeoning damage and falls prone on a failed save. On a success, it takes half as much damage and doesn't fall prone.
4th-level transmutation | |
Casting time: | 1 action |
---|---|
Range: | 120 feet |
Components: | V, S |
Duration: | Instantaneous |
If this spell is readied to be cast as a reaction, it can be used to affect any ranged attack projectile made through the 10-foot cube. All such projectiles plummet directly to the ground, and automatically miss.
Back to Main Page → 5e Homebrew → Spells → Druid
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.