Gravity Hammer (5e Spell)

Select a 10-foot cube in range. All creatures and objects in that cube are abruptly weighed down with crushing levels of gravity. All affected creatures must make a Strength saving throw.

A flying or swimming creature falls 90 feet directly downward on a failed save, or 30 feet on a success. If the creature impacts the floor, it takes 1d6 bludgeoning damage for every 10 feet fallen, and falls prone if it failed the saving throw.
A grounded creature suffers 6d6 bludgeoning damage and falls prone on a failed save. On a success, it takes half as much damage and doesn't fall prone.
Gravity Hammer
4th-level transmutation
Casting time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

If this spell is readied to be cast as a reaction, it can be used to affect any ranged attack projectile made through the 10-foot cube. All such projectiles plummet directly to the ground, and automatically miss.



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