Snooze (5e Spell)
You fling a cloud of magical sleeping powder that goes in a 30-foot line. Anyone caught in the line must make a Constitution saving throw. Failing the save puts them to sleep, knocking them unconscious.
3rd-level Enchantment | |
Casting time: | 1 action |
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Range: | 30 ft. line |
Components: | V,S,M (sandman's dust) |
Duration: | 1 minute |
Undead, constructs, and creatures immune to being charmed aren't affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the range increases by 5 ft and the duration increases by another minute.
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