Mind Pain (5e Spell)

A bolt hits a creature in range, and great pain takes over the targets mind. The target must make a Wisdom saving throw. On a failed save, it takes 6d6 psychic damage and falls prone. If the target succeeds on its saving throw, it takes half as much damage and isn't knocked prone.

Mind Pain
3rd-level necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S, M (an onyx worth at least 150 gp)
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the target takes an additional 1d6 damage for each slot level above 3rd.


Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.