Blast Cast (5e Spell)

You can learn this spell multiple times. Each time you learn blast cast, you learn one version of it. Each time you learn a version, choose one delivery method and one damage type.

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Blast Cast
1st-level Evocation
Casting time: 1 action
Range: Varies
Components: V, S
Duration: Instantaneous

Damage type. Choose one from acid, cold, fire, lightning, radiant, necrotic, poison, or thunder. If you are a sorcerer or a wizard, you cannot choose radiant. If you are a cleric, you must choose fire, radiant, or necrotic. If you are a bard, you must choose thunder. If you are a paladin, you must choose radiant. If you are a ranger, you must choose poison.

Delivery method. Choose one from aura, bomb, cone, melee, line, or ray. Each of these is described below. If you are a paladin, you must choose melee or aura. If you are a bard, you cannot choose ray. If you are a sorcerer or wizard, you cannot choose melee.

Damage table
LevelBomb/Cone/Line
Damage
Aura
Damage
Melee
Damage
Ray
Damage
1st 3d62d103d102d10
2nd 5d63d105d104d10
3rd 7d64d107d106d10
4th 9d65d109d108d10
5th 11d66d1011d1010d10
6th 13d67d1013d1012d10
7th 15d68d1015d1014d10
8th 17d69d1017d1016d10
9th 19d611d1019d1018d10


Aura

A wave of elemental energy sweeps out from you. Each creature within a set radius of you must make a Dexterity saving throw. (If you are a bard or ranger, they must instead make a Constitution save.) The radius is 10 feet, plus an extra 5 feet for each spell slot level above 1st.

On a failed save, a creature takes 2d10 damage plus an extra 1d10 damage for each spell slot level above 1st. On a successful save, a creature takes half as much damage. See the damage table.


Bomb

A point within a certain range of you explodes with elemental energy. This range is 100 feet, plus an extra 25 feet for each spell slot level above 1st.

Each creature within 20 feet of that point must make a Dexterity saving throw. (If you are a bard or ranger, they must instead make a Constitution save.)

On a failed save, a creature takes 3d6 damage plus an extra 2d6 damage for each spell slot level above 1st. On a successful save, a creature takes half as much damage. See the damage table.


Cone

A blast of elemental energy erupts from your hands or face. Each creature in a cone of certain size must make a Dexterity saving throw. (If you are a bard or ranger, they must instead make a Constitution save.) The cone's size is 15 feet, plus an extra 15 feet for each spell slot level above 2nd.

On a failed save, a creature takes 3d6 damage plus an extra 2d6 damage for each spell slot level above 1st. On a successful save, a creature takes half as much damage. See the damage table.


Line

A stroke of elemental energy erupts from you in a long, 5-foot wide line. The line's length is 50 feet, plus 25 feet for each spell slot level above 1st. Each creature in this line must make a Dexterity saving throw. (If you are a bard or ranger, they must instead make a Constitution save.)

On a failed save, a creature takes 3d6 damage plus an extra 2d6 damage for each spell slot level above 1st. On a successful save, a creature takes half as much damage. See the damage table.


Melee

You smash a packet of elemental energy into a creature or object you can reach. Make a melee spell attack against the target. On a hit, the target takes 3d10 damage, plus an extra 2d10 damage per spell slot level above 1st. See the damage table.


Ray

You hurl an elemental packet of energy a creature or object within a certain range. This range is 100 feet, plus an extra 25 feet for each spell slot level above 1st.

Make a ranged spell attack against the target. On a hit, the target takes 2d10 damage, plus an extra 2d10 damage per spell slot level above 1st. See the damage table.


See also

This spell can approximate the following SRD spells.



Back to Main Page 5e Homebrew Spells Bard
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Back to Main Page 5e Homebrew Spells Druid
Back to Main Page 5e Homebrew Spells Paladin
Back to Main Page 5e Homebrew Spells Ranger
Back to Main Page 5e Homebrew Spells Sorcerer
Back to Main Page 5e Homebrew Spells Warlock
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