Wrath (5e Spell)
You point your finger, and dark energy washes over a target you can see within range. The target must make a Constitution saving throw, taking 4d6 necrotic damage on a failed save, or half as much damage on a successful save.
1st-level Necromancy | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | S |
Duration: | Instantaneous |
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the target takes an additional 2d6 necrotic damage for every spell level above 1st.
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